Rage of Mages 2: Necromancer is a new game to be published by Nival and Monolith Productions in 2Q99. This game was published in Russia by Nival and 1C under the name of Allods 2: Necromancer on April 15, 1999.

The action takes place in the world, which is already familiar to the player owing to RoM, the game that has been published by Monolith, Microids, CDV, Topware and SKC all over the world. The russian version of RoM, Allods: Sealed Mystry, is a highly internationally appraised title earlier released by Nival, Buka and 1C.

The concept of Necromancer is similar to the one of RoM. This game brings together all the best of the two different genres – the role-playing game (RPG) and the real time strategy (RTS). Such daring move of the RoM developers proved to be more than simply justified – this combination ensured the heightened interest of gamers.

RoM owes a great deal of its success to the concept of the world divided into a great number of islands – allods, separated from each other by a mysterious substance called ‘astral’. Each allod only exists as long as a Great Mage stays on it, so that the Mage is at the same time a keeper and a prisoner of his allod. The very existence of such world is bound to intrigue and excite your curiosity.

It should be emphasized however that Necromancer is a totally independent game with the original plot, graphics and design. Its action takes place on a different allod, where players are welcome to meet face to face with new heroes, new adventures, new friends and foes. For example, you will find Shamans among the orc tribes, who are quite experienced in combat magic. There are also two separate groups of human mages – Druids and Necromancers.

The explorer of Necromancer will have a rare opportunity to visit a settlement of druids in a fantasy forest, and a city of knights, which has a marvelous oriental outlook. Now it’s not only people that you can expect being cooperative, but monsters too.

The developers tried to take into account as many users’ suggestions as possible. The order of missions in the course of the game no longer has to be strictly sequential. Instead, the story line one is to follow now interestingly depends on player’s choice. Besides, there are quests that can only be accomplished by a mage, while there are others specially made for warriors.

The characters in the game have become much more individual: each now has his or her own personality, and their relationships are not always neutral.

Necromancer is primarily based on the technology first tested while developing RoM. All the good staff is still there: stunning graphics with 3D terrain, 3D rendered characters, swarms of highly detailed monsters, original music, advanced AI, dazzling animation, and much more.

A lot of new graphics has been added. Various buildings, monsters, and novel landscapes of all kinds make the atmosphere of the game truly unique.

There aren’t any essential alterations in Necromancer’s magic system. It is still based on the 5 elements interacting: Fire, Water, Earth, Air and Astral.

But Mages can now be equipped with some new spells; the possibilities and effects of some familiar spells have also been modified. The graphical aspect of the spells has become still more beautiful and realistic.

The intuitive interface still allows easy performing of such complex functions as changing a character’s armor and equipment during missions and formation control. You will also have a possibility to make the AI care about the routine.

The multiplayer model has undergone some serious surgery. It now allows the player to create rival clans and receive various quests, turning the network game into the real interactive adventure.

Game Features:

  • Branching scenario, quests and town options depend on the player’s actions
  • Two completely different new cities
  • Character is free to move between cities and missions
  • More cultural regions with new landscapes, plants, buildings, etc
  • Interaction with bystanders in cities
  • Additional races and species, each with its own culture, dwellings, weapons and magic
  • Not only people may become allies
  • Additional weapons, armor, potions, etc
  • Various magic schools, new spells
  • Improved AI
  • Additional control options for the party
  • Improved interface
  • New animation pieces
  • New music and sound

System Requirements:

  • IBM PC, Windows 95/98/NT, DirectX 5.0
  • Pentium 133 (Pentium 200 recommended)
  • 32 MB RAM (64 Mb recommended)
  • PCI SVGA (640x480 in 65536 colors)
  • 4X CD-ROM (8X recommended)
  • Sound card (22 kHz, 16 bit, stereo recommended)
  • Mouse
  • 28800 Modem or LAN for multiplayer game
  • 130Mb HDD free space
 
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